Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Jeremiah Russell botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Jeremiah Russell have no idea what happened to Jeremiah Russell – they found Jeremiah Russell's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Jeremiah Russell have no idea what happened to Jeremiah Russell – they found Jeremiah Russell's ship drifting on the fringes of friendly space. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Navy (Flight). |
6 |
40 |
Jeremiah Russell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
44 |
A sudden war destroys Jeremiah Russell's trade routes and contacts, forcing Jeremiah Russell to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |