Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Jerome Silva's work ends up coming home with Jerome Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Scout (Courier). |
3 |
25 |
Jerome Silva discover a world, item or information of worth to the Imperium. |
3 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
26 |
Continued as Scout (Courier). |
4 |
28 |
Jerome Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Promoted to Scout (Courier) rank 2. |
5 |
30 |
Continued as Scout (Courier). |
5 |
34 |
Jerome Silva survey an alien world. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Gained a contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Made lifelong friends. Gain 3 Allies. |
7 |
42 |
Graduated with honors. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Make an unexpected connection outside Jerome Silva's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |