Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Jesse Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Jesse Reid easily defeat. |
3 |
25 |
Gain Enemy if Jesse Reid don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Jesse Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
35 |
Become deeply involved in politics on Jesse Reid's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
38 |
Voluntarily left Diplomat |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
8 |
41 |
A family scandal forces Jesse Reid out of Jesse Reid's position. |