Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Jessie McDermot easily defeat. |
3 |
30 |
Gain Enemy if Jessie McDermot don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Jessie McDermot's Contacts or Allies betrays Jessie McDermot, ending Jessie McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
38 |
Jessie McDermot learn something Jessie McDermot should not have – a corporate secret, a political scandal – which Jessie McDermot can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |