Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Jessie Neal's Contacts or Allies betrays Jessie Neal, ending Jessie Neal's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
32 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Given specialist training in vehicles. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Voluntarily left Corporate Agent |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Jessie Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |