Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Jewel Roberts Jewel Roberts's job. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Jewel Roberts's life into chaos, forcing Jewel Roberts to leave the planet. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Jewel Roberts's work ends up coming home with Jewel Roberts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Drafted into Ground Assault |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
44 |
Trapped behind enemy lines. |
7 |
46 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |