Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Jewell Strachan's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Jewell Strachan's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Jewell Strachan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Strachan fail to help. Gain an Enemy. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Political upheaval strikes Jewell Strachan's homeworld, and Jewell Strachan is caught up in the revolution. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Jewell Strachan's business expands, Jewell Strachan's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Jewell Strachan accepted an offer of inducements to betray Jewell Strachan's faith. Gain 430,000 in cash. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |