Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A rival researcher blackens Jim Cause's name or steals Jim Cause's research. Gain a Rival. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Win a prestigious prize for Jim Cause's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Risk Jim Cause's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Find Ancient Technology. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Jim Cause's trade routes and contacts, forcing Jim Cause to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Citizen (Worker). |
6 |
40 |
Political upheaval strikes Jim Cause's homeworld, and Jim Cause is caught up in the revolution. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
A new romantic starts. Gain an Ally. |