Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Jimmie Craig left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Jimmie Craig's Contacts or Allies betrays Jimmie Craig, ending Jimmie Craig's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Jimmie Craig foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
30 |
Vessel participates in a notable military engagement. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
33 |
Jimmie Craig is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jimmie Craig as an Enemy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Jimmie Craig do not know what happened to Jimmie Craig. There is a gap in Jimmie Craig's memory. |
7 |
37 |
Became a Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |