Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Jimmy Nisbet blame Jimmy Nisbet's commander. Gain commander as Enemy. |
3 |
23 |
Entered University. |
3 |
25 |
Made lifelong friends. Gain 2 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Continued as Army (Infantry). |
4 |
27 |
Attempt at commissioned failed. |
4 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
33 |
Make an unexpected connection outside Jimmy Nisbet's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Scholar (Field Researcher). |
8 |
43 |
A disaster leaves several injured, and others blame Jimmy Nisbet, forcing Jimmy Nisbet to leave Jimmy Nisbet's career. Gain a Rival. |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Became a Citizen (Worker). |
9 |
47 |
Jimmy Nisbet is rewarded for Jimmy Nisbet's diligence or cunning. |
9 |
47 |
Promoted to Citizen (Worker) rank 1. |