Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Joesph McNamara have no idea what happened to Joesph McNamara – they found Joesph McNamara's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
25 |
Gain a contact outside of normal circles. |
3 |
27 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
27 |
Continued as Psion (Psi-Warrrior). |
4 |
29 |
Gift causes a former ally to turn on Joesph McNamara and betray Joesph McNamara. One Ally or Contact becomes an Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Advanced training in a specialist field. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Line/Crew (Navy). |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Special assignment or duty on board ship. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Flight (Navy). |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Joesph McNamara is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Joesph McNamara is caught in the periphery of a scandal. |
8 |
43 |
Demoted to Believer (Holy Warrior) rank -1. |