John Cowen  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Lancian 47 M 7 (0) 4 (-1) 8 (0) 2 (-2) 4 (-1) 8 (0)None748248
Informed
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Broker 0
Drive 0
Electronics 0
Jack-of-All-Trades 2
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 1
Recon 1
Science (Space Sciences) 0
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scholar Field Researcher 01
Drifter Barbarian 01
Drifter Scavenger 45
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force John Cowen into bankruptcy. John Cowen salvages what John Cowen can.
2 21 Became a Scholar (Field Researcher).
2 24 An expedition or voyage goes wrong, leaving John Cowen stranded in the wilderness.
3 24 Became a Drifter (Barbarian).
3 26 Betrayed by a friend. One of John Cowen's Contacts or Allies betrays John Cowen, ending John Cowen's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Marine Support (Marine).
4 26 Switched to Drifter (Scavenger).
4 28 Find Ancient Technology.
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 34 Find an Alien Artifact.
5 34 Promoted to Drifter (Scavenger) rank 2.
6 34 Continued as Drifter (Scavenger).
6 38 Promoted to Drifter (Scavenger) rank 3.
7 38 Continued as Drifter (Scavenger).
7 41 Encounter a Psionic institute.
7 41 Tested for psionic powers
7 42 Promoted to Drifter (Scavenger) rank 4.
8 42 Continued as Drifter (Scavenger).
8 46 Find valuable salvage.
8 46 Forced to muster out.
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