Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Johnson Gray's Contacts or Allies betrays Johnson Gray, ending Johnson Gray's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
Risk Johnson Gray's fortune on a possibility lucrative deal and win. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Citizen (Worker). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
43 |
Become deeply involved in politics on Johnson Gray's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
45 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |