Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Jones Borthwell to flee and vows to hunt Jones Borthwell down. Gain an Enemy. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Good fortune |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Gained a contact. |