Jonnie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 47 M 3 (-1) 1 (-2) 2 (-2) 6 (0) 9 (1) 3 (-1)312693
Superstitious, Open-Minded, Creative
 
Skills
Admin 0
Advocate 0
Athletics 0
Drive (Track) 1
Explosives 1
Gun Combat (Energy) 1
Gunner 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Pilot 0
Profession (Sports/Golf) 1
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Drifter Wanderer 01
Drifter Scavenger 03
Citizen Corporate 13
Scout Courier 01
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Lightly injured, no permanent damage. Fully recovered.
2 19 Failed to qualify for Courier (Scout).
2 19 Became a Drifter (Wanderer).
2 22 Suffer from a life-threatening illness.
3 22 Failed to qualify for Physician (Scholar).
3 22 Switched to Drifter (Scavenger).
3 26 Jonnie Clubb do not know what happened to Jonnie Clubb. There is a gap in Jonnie Clubb's memory.
4 26 Became a Citizen (Corporate).
4 28 Political upheaval strikes Jonnie Clubb's homeworld, and Jonnie Clubb is caught up in the revolution.
4 30 Promoted to Citizen (Corporate) rank 1.
5 30 Continued as Citizen (Corporate).
5 32 Advanced training in a specialist field.
6 34 Continued as Citizen (Corporate).
6 36 Hard times caused by a lack of interstellar trade costs Jonnie Clubb Jonnie Clubb's job.
7 36 Failed to qualify for Merchant Marine (Merchant).
7 36 Returned to Drifter (Scavenger).
7 40 Survived a risky adventure but gained nothing.
8 40 Continued as Drifter (Scavenger).
8 43 Jonnie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Failed to qualify for Broker (Merchant).
9 43 Submitted to the draft.
9 43 Became a Scout (Courier).
9 47 Psychologically damaged by Jonnie Clubb's time in the scouts.
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