Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Joseph Marsden's Contacts or Allies betrays Joseph Marsden, ending Joseph Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 2. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Joseph Marsden's business or ship thrives. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Joseph Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Broker) rank 4. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Joseph Marsden's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Broker) rank 5. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |