Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Judd Robinson's homeworld, and Judd Robinson is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Judd Robinson's business expands, Judd Robinson's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Judd Robinson learn something Judd Robinson should not have – a corporate secret, a political scandal – which Judd Robinson can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Scarred. Fully recovered. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Judd Robinson's ship is damaged, and Judd Robinson have to hitch-hike Judd Robinson's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
44 |
One of Judd Robinson's pieces of art is stolen, and the investigation brings Judd Robinson into the criminal underworld. |