Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Jules Blakely's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jules Blakely fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Jules Blakely spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Jules Blakely have no idea what happened to Jules Blakely – they found Jules Blakely's ship drifting on the fringes of friendly space. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
A prank goes horribly wrong. Gain an Enemy |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |