Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Junior Barrett have no idea what happened to Junior Barrett – they found Junior Barrett's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Risk Junior Barrett's fortune on a possibility lucrative deal and win. |