Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Keith Dwyer is rewarded for Keith Dwyer's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Keith Dwyer is rewarded for Keith Dwyer's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Keith Dwyer Keith Dwyer's job. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
43 |
Keith Dwyer's work ends up coming home with Keith Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
46 |
Moved to a new world. |