Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Good fortune |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Landon Hoffman's Contacts or Allies betrays Landon Hoffman, ending Landon Hoffman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
36 |
Expose or are involved in a scandal of some sort. |
7 |
36 |
Failed to qualify for Intelligence (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Courier). |
7 |
37 |
Spend several years jumping from world to world in Landon Hoffman's scout ship. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scout (Surveyor) with previous rank. |
8 |
41 |
Landon Hoffman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Landon Hoffman fail to help. Gain an Enemy. |
8 |
41 |
Landon Hoffman have no idea what happened to Landon Hoffman – they found Landon Hoffman's ship drifting on the fringes of friendly space. |