Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Refuse to abuse Larkin Eade's position for profit. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Larkin Eade's trade routes and contacts, forcing Larkin Eade to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Attacked by enemies that Larkin Eade easily defeat. |
7 |
40 |
Gain Enemy if Larkin Eade don't already have one. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |