Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Larkin Grain's work ends up coming home with Larkin Grain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Commanding officer takes an interest in Larkin Grain's career. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Larkin Grain blame Larkin Grain's commander. Gain commander as Enemy. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Severely injured. Owe 25,000 for medical bills. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
38 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Merchant (Broker). |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |