Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Laurence Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scholar (Scientist). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
30 |
Laurence Campbell's work is sabotaged by unknown parties. Laurence Campbell may salvage what Laurence Campbell can and give up. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
A series of bad deals and decisions force Laurence Campbell into bankruptcy. Laurence Campbell salvages what Laurence Campbell can. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
7 |
37 |
Became a Prisoner (Inmate). |
7 |
38 |
Defeated a prison gang. Gain an Enemy. |
8 |
41 |
Continued as Prisoner (Inmate). |
8 |
44 |
Make friends with another inmate; gain them as a Contact. |
8 |
45 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
45 |
Paroled from prison. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |