Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Returned to Scout (Surveyor). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Rewarded for a successful mission. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Lawrence Taylor's work ends up coming home with Lawrence Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
37 |
Switched to Merchant (Broker). |
7 |
38 |
Risk Lawrence Taylor's fortune on a possibility lucrative deal and win. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
Lawrence Taylor's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |