Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Psionic strength increases. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Voluntarily left Psi-Warrrior |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A sudden war destroys Leland Hand's trade routes and contacts, forcing Leland Hand to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Leland Hand accepted an offer of inducements to betray Leland Hand's faith. Gain 260,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Opponents of Leland Hand's belief system ambush Leland Hand. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Leland Hand do not know what happened to Leland Hand. There is a gap in Leland Hand's memory. |