Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Leo Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Leo Johnson's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |