Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Ground Assault (Marine). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Amnesia. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
36 |
Spend time with an alien race. Gain a contact. |
4 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
39 |
Continued as Drifter (Wanderer). |
5 |
40 |
Find valuable salvage. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
45 |
Find valuable salvage. |
6 |
47 |
Forced to muster out. |