Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
A family scandal forces Leroy Harper out of Leroy Harper's position. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Leroy Harper's Contacts or Allies betrays Leroy Harper, ending Leroy Harper's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Join a social movement. |
3 |
25 |
Dropped out of the merchant academy. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Gain Enemy if Leroy Harper don't already have one. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Leroy Harper do not know what happened to Leroy Harper. There is a gap in Leroy Harper's memory. |
6 |
30 |
Became a Scout (Surveyor). |
6 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
34 |
Leroy Harper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
34 |
Failed to qualify for Broker (Merchant). |
8 |
34 |
Returned to Drifter (Scavenger). |
8 |
35 |
Leroy Harper do not know what happened to Leroy Harper. There is a gap in Leroy Harper's memory. |
9 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
35 |
Retired at age 35. |
9 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
36 |
Leroy Harper come into conflict with a splinter group Leroy Harper's own religion which maintains Leroy Harper's version is the wrong one. Gain 1 Rivals. |
10 |
36 |
Retired. |
10 |
37 |
A new romantic starts. Gain an Ally. |
11 |
42 |
Gained a contact. |
12 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |