Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Lewis Crowle's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Lewis Crowle's trade routes and contacts, forcing Lewis Crowle to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Lewis Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
One of Lewis Crowle's pieces of art is stolen, and the investigation brings Lewis Crowle into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Refused to criticise a questionable political leader on Lewis Crowle's homeworld. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Lewis Crowle far from home. |