Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scholar (Scientist). |
2 |
27 |
Lillian Cause's work is sabotaged by unknown parties. Lillian Cause may salvage what Lillian Cause can and give up. |
3 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Lillian Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
31 |
Attempted to change assignments. |
4 |
31 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
34 |
Lillian Cause is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A good deal ensures Lillian Cause is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Forced to muster out. |