Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lillian Delagney's work ends up coming home with Lillian Delagney, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Lillian Delagney have no idea what happened to Lillian Delagney – they found Lillian Delagney's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
26 |
Lillian Delagney's work is sabotaged by unknown parties. Lillian Delagney start again from scratch. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
29 |
Assigned to work on a secret project for a patron or organisation. |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
32 |
Voluntarily left Field Researcher |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Gained a contact. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Lillian Delagney's job. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Lillian Delagney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |