Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lou Heard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Became a Scholar (Field Researcher). |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
28 |
Contact with Government. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
32 |
Gained a contact. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
38 |
Attacked by enemies that Lou Heard easily defeat. |
7 |
38 |
Gain Enemy if Lou Heard don't already have one. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
43 |
Contact with Government. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Gain Enemy if Lou Heard don't already have one. |
9 |
47 |
Forced to muster out. |