Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scholar (Scientist). |
2 |
30 |
Refuse to join a cheat in some fashion. |
3 |
30 |
Voluntarily left Scientist |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
31 |
Attempted a risky adventure and was wildly successful. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Navy (Flight) with the new title Crewman. |
4 |
38 |
Good fortune |
4 |
38 |
Attempt at commissioned failed. |
4 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
38 |
Voluntarily left Flight |
5 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
39 |
Backstab a fellow rogue for personal gain. |
5 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
42 |
Continued as Rogue (Pirate). |
6 |
45 |
Involved in a feud with a rival criminal organization. |
6 |
46 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |