Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
22 |
Gain Enemy if Luke Moore don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
30 |
A police detective or rival criminal forces Luke Moore to flee and vows to hunt Luke Moore down. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Spend several years jumping from world to world in Luke Moore's scout ship. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
38 |
Luke Moore's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
38 |
Became a Scholar (Scientist). |
7 |
42 |
Win a prestigious prize for Luke Moore's work. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
44 |
Nearly killed. Owe 17,500 for medical bills. |