Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
An expedition or voyage goes wrong, leaving Luther Herrera stranded in the wilderness. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
28 |
Returned to Scholar (Scientist). |
5 |
30 |
Make a breakthrough in Luther Herrera's field. |
5 |
32 |
Promoted to Scholar (Scientist) rank 2. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
36 |
A disaster or war strikes. |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
The planetary government interferes with Luther Herrera's research for political or religious reasons. Luther Herrera continue working openly and gain an Enemy. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
40 |
Luther Herrera's work is sabotaged by unknown parties. Luther Herrera may salvage what Luther Herrera can and give up. |
8 |
40 |
Became a Merchant (Broker). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
43 |
Failed to qualify for Scientist (Scholar). |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
44 |
Luther Herrera do not know what happened to Luther Herrera. There is a gap in Luther Herrera's memory. |