Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Line/Crew |
3 |
25 |
Became a Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
30 |
Luther Hill spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Voluntarily left Thief |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Moved to a new world. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |