Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Mabel Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Expose or are involved in a scandal of some sort. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Voluntarily left Intelligence |
4 |
29 |
Became a Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Mabel Kinghead is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Mabel Kinghead's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |