Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Drafted into Line/Crew |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Mac Shackley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Opponents of Mac Shackley's belief system ambush Mac Shackley. |
7 |
44 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |