Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Study Science (Space Sciences/Planetology) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Mac Sheils's ship is damaged, and Mac Sheils have to hitch-hike Mac Sheils's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
23 |
A new romantic starts. Gain an Ally. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
30 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
43 |
Mac Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Switched to Drifter (Scavenger). |