Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Mac Thompson's job. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Mac Thompson do not know what happened to Mac Thompson. There is a gap in Mac Thompson's memory. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
32 |
Spent the college years partying. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |