Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Mack Hoffman have no idea what happened to Mack Hoffman – they found Mack Hoffman's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Opponents of Mack Hoffman's belief system ambush Mack Hoffman. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
40 |
Mack Hoffman manipulate and charm Mack Hoffman's way through high society. Gain a Rival and an Ally. |
7 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Noble (Dilettante) with previous rank. |
8 |
45 |
Become deeply involved in politics on Mack Hoffman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |