Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Gained a contact. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Gain Enemy if Mack Mckinney don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Mack Mckinney don't already have one. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |