Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Major Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Tested for psionic powers |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Imperial trade restrictions force Major Spencer out of business. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |