Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Mannie Watts easily defeat. |
2 |
24 |
Gain Enemy if Mannie Watts don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Mannie Watts easily defeat. |
4 |
31 |
Gain Enemy if Mannie Watts don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Mannie Watts's job. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Mannie Watts's job. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Mannie Watts's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Mannie Watts is living the high life for a few years. |