Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Mark Roberts don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Mark Roberts easily defeat. |
4 |
30 |
Gain Enemy if Mark Roberts don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Mark Roberts's job. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
42 |
Involved in the planning of an impressive heist. |