Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
32 |
Moved to a new world. |
5 |
33 |
Continued as Psion (Wild Talent). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Psion (Wild Talent). |
6 |
41 |
Psionic strength increases. |
7 |
41 |
Continued as Psion (Wild Talent). |
7 |
42 |
Gift causes a former ally to turn on Mary Fields and betray Mary Fields. One Ally or Contact becomes an Enemy. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |