Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Mat Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
22 |
Became a Merchant (Broker). |
3 |
24 |
Imperial trade restrictions force Mat Hand out of business. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
25 |
Spend several years jumping from world to world in Mat Hand's scout ship. |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
32 |
Good fortune |
5 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Explorer) with previous rank. |
6 |
33 |
Mat Hand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
33 |
Returned to Drifter (Barbarian). |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |