Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
An expedition or voyage goes wrong, leaving Mat Mcdonalid stranded in the wilderness. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
25 |
Gain Enemy if Mat Mcdonalid don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Drafted into Merchant Marine |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Mat Mcdonalid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Mat Mcdonalid is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Someone more charismatic but less devout than Mat Mcdonalid has become Mat Mcdonalid's superior. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Mat Mcdonalid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |