Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Mat Morris accepted an offer of inducements to betray Mat Morris's faith. Gain 170,000 in cash. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A good deal ensures Mat Morris is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Mat Morris is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
46 |
Gain Enemy if Mat Morris don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |